How to Debug a C++ AIM Plugin

Here are some tips on how you can debug your own C++ plugins for AIM.

First, I suggest you get about three or four screen names. Developing C++ plugins requires a lot of client re-starts which can get you log-in rate-limited very fast. Also don’t forget to take advantage of the edit and continue feature in Visual Studio while debugging since this will save you a login cycle.

Debugging a plugin is a little bit different than an entire application. I typically compile my plugin in Visual Studio. Then launch AIM using my IM control panel program. Incidentally, this app also lets me kill AIM completely which I need to do when I crash or want to force a restart. When I see the login window, I attach the debugger via the attach to process dialog (CTRL+ALT+P). Look for the aim6.exe process and attach to it. I then set my breakpoints and log in.

NB: There are two things you should note with the debugger. First is to make sure you are debugging native code and not script; very easy to miss. Second, is that your breakpoints will appear as inactive at this time since the plugin is not loaded yet. As long as you make sure you are debugging native code you should not have to worry too much about the breakpoints being disabled. They should light up once you are online.

AIM has its own crash handler that collects stack trace and other information to send along. Since I am developing my own plugin, it makes no sense to report these crashes to AOL. You can temporarily disable it by renaming the C:\Program Files\Common Files\AOL\AOLDiag\tbdiag.dll file to something else. Without it, all crashes get handled by Windows which lets you attach the debugger at the crash point.

With just these few tips you should be able to get started on debugging your own plugins easily.

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